Computational Creativity, BrainTalks, Vancouver General Hospital, Vancouver, October 18th, 2012.
Code and Generative Art Paper Session, ISEA 2011, Istanbul, Turkey, September 20th, 2011.
Philippe has been asking me to do a “system specification” for quite a long time now, and each time I think I’m doing it, I hear back from Philippe saying that I have not yet produced a specification. The idea of the specification is that it is the design of the whole system in as much detail as to allow implementation. The “specifications” I have been producing up to this point are natural language descriptions of modules and processes, with some math equations in areas that I have a concrete idea of what should be happening. For Philippe, this is not a specification because it lacks detail and natural language is too vague.
Philippe has encouraged me to work through the design process of developing the system through writing a paper for Computational Creativity. After taking a day to write an introduction and a section on theories of dreaming and mental imagery, I started working through the diagram from the PhD proposal keeping in mind new insights regarding long term memory that came out during New Forms and the proposal defence:
If the action of the system is a choice to merge two subsequent images as the same percept, then this could be a root action of the system, not an action in the world, but an action that changes the perception of the world. In order for the system to compare these constructed percepts with external stimulus, a different distance measure (or different threshold of the same measure) would be needed because percepts are already defined to approximate the external stimulus sufficiently.