Almost there…

Posted: June 28, 2016 at 5:25 pm

The following images show the latest iteration of the work. In this version the SOM is blended with the original pano, and I’ve moved the ‘horizon’ higher up. The transition between the pano and the lower resolution SOM (7px per cell) is quite nice and leads to a bit of a tilt-shift effect at the ‘horizon’. See the detail image below. I’m not entirely keen on the degree to which the blue sky over-powers the buildings, so I’m now rendering a version with a smaller max neighbourhood and we’ll see what that looks like tomorrow.

Bogart-Platforms-Coastal-City-In-Progress Bogart-Platforms-Coastal-City-In-Progress-Detail


First results using new panorama!

Posted: June 17, 2016 at 3:20 pm

The following images show initial results using the new panorama. The SOM scales are 10 and 20 (meaning 10 and 20px per SOM cell). These differing scales mean the maximum neighbourhood size (degree of abstraction at top) is double in the top image.

good_result_24mm_SOMScale20_h4263 good_result_24mm_SOMScale10_h4263


“Final” Panorama!

Posted: June 16, 2016 at 9:07 am

I’ve been very busy with other projects, including a big exhibition of Watching and Dreaming (2001: A Space Odyssey) at the Digital Art Biennial in Montreal this month. I had already shot two attempts at a “final” panorama, but have been having significant issues stitching the images together. I finally have a suitable result, but it uses the wider images, which limits the resolution to ~60,000 pixels, which is short of the 80,000px target:

good_result_24mm

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