Nonmerging test

Posted: April 25, 2012 at 2:58 pm

Here is an image of a run where I disabled the merging code. So this is just an accumulation of patches until they fill up memory (once the program allocated 7.8GB):

This image contains 198,100 patches from 734 frames. The mean processing time is 3.9 seconds, with a max of 5.3 (excluding the first frame when the CUDA stuff gets complied for the GPU, which was 7.365). The new (good) segmentation method based on floodFill() is a bit slow, but 4s per frame is good enough for now.